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Root RPG : Travelers & Outsiders For Sale
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In this supplement for Root : The Roleplaying Game, new faces haunt the Woodland s paths! The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a push for new converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?
Features:
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10 new playbooks: including pirates, raiders, scholars, heretics, raconteurs and more
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4 new expansion factions: The Riverfolk Company, Lizard Cult, Grand Duchy and Corvid Conspiracy
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- Dozens of new moves and mechanics
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2 new clearings: Heartwood and Sundew Bend, that focus on adventures involving the new factions and their conflicts
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10 new playbooks: including pirates, raiders, scholars, heretics, raconteurs and more
- 4 new expansion factions: The Riverfolk Company, Lizard Cult, Grand Duchy and Corvid Conspiracy
- Dozens of new moves and mechanics
- 2 new clearings: Heartwood and Sundew Bend, that focus on adventures involving the new factions and their conflicts
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